PENGARUH PENGGUNAAN APLIKASI KAHOOT TERHADAP PEMAHAMAN KONSEP MATEMATIKA
(Studi Quasi Eksperimen di Kelas III SDN 4 Kuningan, Kabupaten Kuningan)
Keywords:
Kahoot, Mathematical Conceptual Understanding, Elementary SchoolAbstract
This research was motivated by the low ability of students’ mathematical conceptual understanding in mathematics learning. This condition was indicated by the lack of student participation during the learning process, learning activities that were still dominated by the lecture method and one-way instruction, as well as the suboptimal use of digital-based learning media, especially the Kahoot application. This study aimed to determine the differences and improvements in students’ mathematical conceptual understanding between students who used the Kahoot application and those who used interactive PowerPoint media. The method used in this research was a quasi-experimental method with a Nonequivalent Control Group Design. The independent variable in this study was the use of the Kahoot application, while the dependent variable was students’ mathematical conceptual understanding. The subjects of this study were third-grade students of SDN 4 Kuningan, with class III A as the experimental class and class III B as the control class. Data collection techniques used tests consisting of Pre-tests and Post-tests. Data analysis techniques included normality tests, homogeneity tests, hypothesis testing, and N-Gain tests. The results of the analysis showed that the value of t-count = 2.450 was greater than t-table = 2.032. Therefore, it can be concluded that this study rejected H0 and accepted H1, meaning that there was a significant difference in students’ mathematical conceptual understanding between the two classes. Meanwhile, the N-Gain calculation results showed a score of 0.71 in the experimental class and 0.47 in the control class. Thus, it can be concluded that there were differences and improvements in mathematical conceptual understanding between the experimental class using the Kahoot application and the control class using interactive PowerPoint media.
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